Traveller: Outbound

Traveller: Forbidden Tech

"What can I get for ya?"

For the most part, all tech at TL’s 11 and lower are available as described in the Traveller Core Book and the Central Supply Catalog. However, some items regardless of their TL may or may not be available in order to drive the narrative of my game.

The following tech is NOT available in my Traveller Universe, regardless of tech level

Anti-Armor Flail
Grav Mace

Chaindrive Axe
Improved Static Axe
Arc Field Axe

Sonic Spear
Psi Spike

Laser Stilleto
Chaindrive Sword
Improved Static Sword
Arc Field Sword
Psi Cutlass
Psi Dagger

Chaindrive Gauntlet
Arc Field Claw

Gravitic Buckler
Handshields
Repulsor Shield

Nerual Field Dampening Ammo

Holographic Sights
Smart Tracker
Psi-Enhanced Targeter

Intelligent Weapon

Spurt Gun

NO GAUSS WEAPONS

NO LASER WEAPONS except
- Rifle, Laser, Adv
- Support Weapon, Laser
o Each at 10 times normal cost; unavailable for Mustering Benefits

Gauss Flamer
Cryo Rifle
Plasma Jet, Improved

NO HIGH ENERGY WEAPONS

Splinter Pistol, Carbine or Rifle

Neural Weapon, Telepathic
Neural Rifle
Matter Disintegrator
Neural Pistol
Matter Disintegrator, Improved

Plasma Core
Fusion Block
Neutrino Detonator

Wrist-mounted Warhead Launcher
Disposable Launcher, Plasma

Plasma A Gun
Plasma B Gun
Plasma C Gun
Fusion X Gun
Fusion Y Gun
Battlefield Meson Accelerator

Ceramic & Advanced Poly Carapace Armors available at twice normal cost (not available as Benefit)

Dispersion, Conduit-Bleed & Nerual Sheath Anti-Laser Suits

ANY TL 12+ UNPOWERED SUIT

ANY TL 12+ POWERED ARMOR SUIT

NO BATTLE DRESS except Basic & Advanced

NO BATTLE DRESS WEAPONS except the Man-Portable Mount

ALL BATTLE DRESS OPTIONS ARE AVAILABLE except
- Artificial Psionic Shield Helmet
- Grav Assist
- Gyro-Stabilizer Rig, Advanced
- Null Shield

Thrust Pack, Advanced

Fusion Stile
Rope, Advanced
Ring Laser
Rope, Infinite
Battery, Antimatter

Chameleon Fibers
Null Shielding Shelters
Psi Ampllifier Shelters
Holosimulacrum Shelters

Auto Doc is available but extremely expensive

Starlight Drops
Anagathics
Null Drugs

NO TL 12+ Radio or Laser Transceivers

TL 12 Tactical Relay Network is available at 1500 creds per squad member

Translator
Satellit Launcher, Field
Forensic Sweeper
Nuclear Dampers
Neural Activity Detector
Bioscanner
Advanced Bug Detector
Compact Densitometer
Improved Neural Activity Detector
Psi Scanner
TL 12 & 15 Helmet Reader Options

Psi-Linkage Reciever

ANY TL 12 Computer Software Available at 10 TIMES Cost

ALL ROBOTS available but highly restricted

ALL PERSONAL AUGMENTS available
- Consult with GM at TL 12+ as to availability, restrictiveness and cost

Comments

Daniel242

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